Bugfix: Bro Bang Version 0.8.27 Published | Missing Pins & Performance Improvements, Better Zombie Cam + This & That

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(Edited)

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Yesterday @libertycrypto27 (follow him! A big supporter of CCCEO with good content!) contacted me in the CryptoCompany Discord about a bug and showed me some screenshots. Let me share them with you to make you laugh...


There wasn't any pin on the table...
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... so he walked bored around in the room, I assume...(bad joke, I know...) And see what's there:
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Yeah... funny... not. @oadissin reported me the same: "Bro there wasn't any pins on the table at a certain point." a few days ago. And @libertycrypto27 revealed me the reason behind...

Solved within Bro Bang Version 0.8.27, which is already online:

• Pins can't overshoot to the initial position any longer.

(I realized how this happened and changed the calculation of the point to where the pins should drive down.)

• Pins get deleted now after they are out of sight.

(... which was the case in the past, but during an update there was a detail which caused that pins where was hit by a hammer, but wasn't clicked, don't got deleted. This is solved.)

As a result what happened? The performance & fluid game behavior increased, because the game doesn't begin to collect & calculate unneeded game objects. And as all pins have a collider which detect collisions with other objects and they were stuck into other objects... this caused a lot of processing...

Today I thought about several aspects how I can improve the performance even more and I found a few points & had a few ideas I will realize next days. But I thought I like to publish this update in every case before I screw more on the machine, because I like to publish the solution for this critical bug.

Beside of that I made further improvements which you will welcome, I assume:

• The camera for the zombie action is now fixed.

• The field of view of the zombie camera increased.

So you not only can fight against the zombies more precise without to struggle with that the camera view follows your (invisible) hit point of your hammers. The increased field of view lets you better see what is going on with the zombies. Both in combination makes the zombie experience much more pleasant.

• Camera shake if you missed a pin better timed.

Wasn't a big deal, but triggered me all the time... Not the camera shake effect is timed better to your missed hit, instead of appearing when the hammer is already returned. This didn't caused a problem, but I found it always a little "not fitting". This is much better now.

Do you have any questions? Have you discovered any bug or sub-prime behavior? Report it - and I'll reward your report. As well as constructive criticism.


Greetings from Paraguay!

Follow for the hottest & most buggy stuff!
No... Better follow @CryptoCompany & @brobang, my game & blockchain project! You don't will regret it!

Your vote keeps development, stupidities & fridges rollin'!


Rock 'n' Roll & Hive a great day!


Other postings from me or CryptoCompany within the last days:

Changings to the Voting Service to prevent scam/abuse. But there is one small side effect....
LIVE (okay, almost): Closing the day from a perspective of a workaholic... Like almost every day...
ONLY WINNERS! Bro Bang Event 1 is over, 2 has started + SEASON RANKING
LAST 24 HOURS TO WIN Bro Bang Event 1! Join & win now!
Bugfix/Changes: Bro Bang Version 0.8.26 published | Capped Frame Rate
CCD Burn Event #3 | 100% CCD from our Voting Service got burned! | No clickbait, but: Check THIS info about the voter!
Bugfix: Bro Bang Version 0.8.25 published | Solved: Cam for Zombie Wave Realigned
Another "Finally"...



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5 comments
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Greetings
It is good news to read about these bugs in the game
I hope to see the game more active
#freecompliments
Regards

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• The field of view of the zombie camera increased.

Nice!

!PIZZA

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